<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game-Engine on Felipe Vergara-Borge</title><link>https://felipevergara.com/tags/game-engine/</link><description>Recent content in Game-Engine on Felipe Vergara-Borge</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sun, 22 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://felipevergara.com/tags/game-engine/index.xml" rel="self" type="application/rss+xml"/><item><title>Building GAME: An Open-Source Adaptive Gamification Engine, Solo, in One Year</title><link>https://felipevergara.com/blog/building-open-source-gamification-engine-solo/</link><pubDate>Sun, 22 Mar 2026 00:00:00 +0000</pubDate><guid>https://felipevergara.com/blog/building-open-source-gamification-engine-solo/</guid><description>&lt;p&gt;&lt;em&gt;The story of how I designed GAME, a plugin-based gamification platform that went from a rough idea to a real deployment.&lt;/em&gt;&lt;/p&gt;
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&lt;p&gt;&lt;img src="https://felipevergara.com/images/blog/how-i-built-an-adaptive-gamification-engine-from-scratch/infographic_post_GAME_Goals_And_Motivation_Engine.webp" alt="GAME: Goals And Motivation Engine"&gt;&lt;/p&gt;
&lt;p&gt;Most gamification systems are tightly tied to a single application. Their reward logic is usually embedded directly into business code, which makes it hard to reuse, hard to adapt, and even harder to compare across different contexts. That always bothered me.&lt;/p&gt;
&lt;p&gt;I wanted something different: a modular engine where incentive strategies could be treated as pluggable components instead of hardcoded features.&lt;/p&gt;</description></item><item><title>Gamifying Engagement in Spatial Crowdsourcing: Lessons from a Campus Field Experiment</title><link>https://felipevergara.com/blog/gamifying-spatial-crowdsourcing-engagement/</link><pubDate>Sun, 08 Mar 2026 00:00:00 +0000</pubDate><guid>https://felipevergara.com/blog/gamifying-spatial-crowdsourcing-engagement/</guid><description>&lt;p&gt;Citizen science has transformed how environmental and urban data are collected. Thanks to mobile devices and digital platforms, volunteers can now contribute observations at a scale that would be impossible for traditional research teams alone.&lt;/p&gt;
&lt;p&gt;Yet, most citizen science projects face a persistent challenge: &lt;strong&gt;participation declines over time&lt;/strong&gt;. Initial enthusiasm often fades, leaving only a small group of highly active contributors. This drop in engagement can create gaps in geographic coverage and may affect data quality.&lt;/p&gt;</description></item></channel></rss>