<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Engagement on Felipe Vergara-Borge</title><link>https://felipevergara.com/tags/engagement/</link><description>Recent content in Engagement on Felipe Vergara-Borge</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sun, 08 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://felipevergara.com/tags/engagement/index.xml" rel="self" type="application/rss+xml"/><item><title>Gamifying Engagement in Spatial Crowdsourcing: Lessons from a Campus Field Experiment</title><link>https://felipevergara.com/blog/gamifying-spatial-crowdsourcing-engagement/</link><pubDate>Sun, 08 Mar 2026 00:00:00 +0000</pubDate><guid>https://felipevergara.com/blog/gamifying-spatial-crowdsourcing-engagement/</guid><description>&lt;p&gt;Citizen science has transformed how environmental and urban data are collected. Thanks to mobile devices and digital platforms, volunteers can now contribute observations at a scale that would be impossible for traditional research teams alone.&lt;/p&gt;
&lt;p&gt;Yet, most citizen science projects face a persistent challenge: &lt;strong&gt;participation declines over time&lt;/strong&gt;. Initial enthusiasm often fades, leaving only a small group of highly active contributors. This drop in engagement can create gaps in geographic coverage and may affect data quality.&lt;/p&gt;</description></item></channel></rss>