My research around GAME studies how adaptive incentives influence participation quality, retention, and fairness in citizen science and spatial crowdsourcing.

Current lines:

  1. Adaptive vs static gamification behavior under real participation variability.
  2. Incentive redistribution mechanisms to reduce participation inequality.
  3. Deterministic and reproducible evaluation of strategy-driven scoring models.
  4. Scalability and stress-testing of gamified platforms under high concurrent load.

GAME supports this research through explicit strategy parameterization, simulation-safe execution, and traceable scoring outcomes.

Research Systems

Architecture and design of GAME — the Goals And Motivation Engine for deterministic adaptive gamification

Research Methods

Evaluation protocols, spatial metrics, and reproducibility standards used in adaptive gamification research