<?xml version="1.0" encoding="utf-8" standalone="yes"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Blog</title><link href="https://felipevergara.com/blog/"/><link rel="self" href="https://felipevergara.com/blog/atom"/><id>https://felipevergara.com/blog/</id><updated>2026-03-22T22:26:41Z</updated><entry><title>Building GAME: An Open-Source Adaptive Gamification Engine, Solo, in One Year</title><link href="https://felipevergara.com/blog/building-open-source-gamification-engine-solo/"/><id>https://felipevergara.com/blog/building-open-source-gamification-engine-solo/</id><updated>2026-03-22T00:00:00Z</updated><summary>The story of how I designed GAME, a plugin-based gamification platform that went from a rough idea to a real deployment.
Most gamification systems are tightly tied to a single application. Their reward logic is usually embedded directly into business code, which makes it hard to reuse, hard to adapt, and even harder to compare across different contexts. That always bothered me.
I wanted something different: a modular engine where incentive strategies could be treated as pluggable components instead of hardcoded features.</summary></entry><entry><title>Gamifying Engagement in Spatial Crowdsourcing: Lessons from a Campus Field Experiment</title><link href="https://felipevergara.com/blog/gamifying-spatial-crowdsourcing-engagement/"/><id>https://felipevergara.com/blog/gamifying-spatial-crowdsourcing-engagement/</id><updated>2026-03-08T00:00:00Z</updated><summary>Citizen science has transformed how environmental and urban data are collected. Thanks to mobile devices and digital platforms, volunteers can now contribute observations at a scale that would be impossible for traditional research teams alone.
Yet, most citizen science projects face a persistent challenge: participation declines over time. Initial enthusiasm often fades, leaving only a small group of highly active contributors. This drop in engagement can create gaps in geographic coverage and may affect data quality.</summary></entry><entry><title>GREENCROWD: Scalable Gamified Citizen Science Infrastructure</title><link href="https://felipevergara.com/blog/greencrowd-platform/"/><id>https://felipevergara.com/blog/greencrowd-platform/</id><updated>2026-03-02T00:00:00Z</updated><summary>GREENCROWD is an open-source, modular, and gamified platform designed for geospatial citizen science campaigns. It was engineered to support large-scale participatory data collection while preserving a flexible architecture that can be reused across environmental, urban, and public health contexts.
At its core, GREENCROWD integrates GAME (Goals And Motivation Engine) to apply adaptive incentives such as points and leaderboards. The objective is not only to collect data, but to improve participation quality, reduce dropout, and sustain long-term engagement.</summary></entry></feed>