Building GAME: An Open-Source Adaptive Gamification Engine, Solo, in One Year
How I designed and deployed GAME, a plugin-based gamification platform with adaptive strategies, from a rough idea to a real citizen science deployment in Santiago, Chile.
Research notes, technical deep dives, and reflections on citizen science and geospatial systems
This blog documents work at the intersection of citizen science, gamification, and geospatial systems. It includes research notes, technical deep dives, and reflections on the design and development of geospatial citizen science platforms. The content is intended for a broad audience, including researchers, practitioners, and anyone interested in the potential of citizen science to advance our understanding of the world.
How I designed and deployed GAME, a plugin-based gamification platform with adaptive strategies, from a rough idea to a real citizen science deployment in Santiago, Chile.
How gamification elements such as points, streaks, and leaderboards influenced engagement in a spatial citizen science experiment using the GREENCROWD platform.
Architecture, data model, gamification integration, and scalability findings from GREENCROWD.