About
Background and professional profile of Felipe Vergara-Borge
Felipe Vergara-Borge
Software Engineer · Researcher · Adaptive Gamification Systems
I am a software engineer and doctoral researcher working at the intersection of adaptive gamification, citizen science, and geospatial crowdsourcing.
My work focuses on designing deterministic, behavior-aware incentive systems where scoring semantics are explicit, strategies are pluggable, and outcomes remain reproducible under load, concurrency, and partial failure conditions.
I currently serve as Research Assistant and Software Engineer at the University of Deusto in Horizon Europe projects focused on civic and environmental participation platforms, including GREENGAGE and HARMONIE (Health Assessment Refinement for Mitigating Noise and AIR quality Effects). HARMONIE evaluates the health effects of air and noise pollution, especially in vulnerable populations, and supports policymaking through citizen-centric digital twin approaches and urban pilot deployments.
I am also pursuing a PhD in Engineering for the Information Society (2023-2026), where I investigate equity-driven adaptive incentive models for spatial participation systems.
Research and engineering focus
My main platform is GAME (Goals and Motivation Engine), a programmable incentive engine designed to:
- Encode incentive logic with deterministic transactional semantics.
- Support strategy-based reward computation.
- Ensure reproducibility and auditability of contribution flows.
- Operate reliably in distributed, production-grade environments.
My current work spans:
- Architecture design (API-first, service-oriented systems).
- Strategy engineering for adaptive incentive allocation.
- Transactional integrity and scoring reproducibility.
- Production deployment and operational reliability.
- Integration with geospatial data pipelines.
I design systems not as engagement layers, but as formalized behavioral infrastructures where incentive logic is explicit, auditable, and empirically testable.