Felipe Vergara-Borge

Software Engineer & PhD Candidate · Adaptive Gamification · Citizen Science · Spatial Equity

Felipe Vergara-Borge

Research Lines

GAME — Goals And Motivation Engine

A deterministic, pluggable incentive engine for adaptive gamification in citizen science and spatial crowdsourcing. Built for reproducibility and equity.

Research Methods

Spatial metrics (Getis-Ord Gi*), participation overlap (Jaccard), centroid shift analysis, and stress-tested reproducibility protocols.

Recent Publications

Stress-Testing Citizen Science at Scale: Performance Insights from the GREENCROWD Platform

Borge, Felipe Vergara and López-de-Ipiña, Diego and Manrique, Mikel Emaldi and Olivares-Rodríguez, Cristian and Wolosiuk, Dawid and Vuckovic, Milena (2025)

SpliTech 2025

Link  DOI

Validating a Citizen Observatories enabling Platform by completing a Citizen Science Loop

López-de-Ipiña, Diego and Wolosiuk, Dawid and Vergara, Felipe Eduardo and Emaldi, Mikel and Sánchez-Corcuera, Rubén and Barco, Alex and Vuckovic, Milena and Casado-Mansilla, Diego and Peters-Anders, Jan (2025)

SpliTech 2025

Link

Gamifying Engagement in Spatial Crowdsourcing: An Exploratory Mixed-Methods Study on Gamification Impact Among University Students

Vergara-Borge, Felipe and López-de-Ipiña, Diego and Emaldi, Mikel and Olivares-Rodríguez, Cristian and Khan, Zaheer and Soomro, Kamran (2025)

Systems

Link  DOI

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Open to collaboration

I collaborate on EU Horizon projects, joint research proposals, and applied citizen science deployments. If you are working on participatory sensing, spatial equity, or gamification research, get in touch.

Get in touch